![adventure league logsheet season 8 gold per session adventure league logsheet season 8 gold per session](http://comprarmarihuanamadrid.es/wp-content/uploads/2021/02/Diseno-sin-titulo-2021-02-18T205049.895.jpg)
Season 1: Tyranny of Dragons (HotDQ & RoT)- DM Rewardsģ00 XP for each of the first 4 episodes, and 600 XP for each episode thereafter. Hard Covers (HC): The DM receives 300 XP and 150 gp times the tier of play (300 XP / 150 gp for levels 1–4, 600 XP / 300 gp for levels 5–10, 900 XP / 450 gp for levels 11–16, and 1,200 XP / 600 gp for levels 17–20) and 10 downtime days for each episode completed.ĭ&D Expeditions: Consult each adventure for the rewards earned. Season 2: Elemental Evil (PotA) – DM Rewards Everything is in the Rage of Demons Player’s Guide (page 13), which is just a reprinting of Season 2. Season 3: Rage of Demons (OotA) – DM Rewards
![adventure league logsheet season 8 gold per session adventure league logsheet season 8 gold per session](https://one12imagesny.com/img/s/v-10/p1805026990-5.jpg)
This new Dungeon Master reward structure is not retroactive to adventures from story-line seasons before Curse of Strahd (season 4).
ADVENTURE LEAGUE LOGSHEET SEASON 8 GOLD PER SESSION SERIES
Treasure (gp ): the Dungeon Master receives a number of gold pieces equal to half the XP earned for each session, whether running a D&D Adventurers League adventure or a hardcover adventure.Įxperience Points (XP): DMs running hardcover adventures receive XP for every session, calculated in two-hour blocks according to the average party level for the session.ĭM Quests: these are out-of-game items DM’s can try and get, commonly by running certain series of additional adventures and\or posting related materials on your social media using specific hashtags. Season 6: Tails from the Yawning Portal (YP) – DM RewardsĮxperience Points (XP): Season 6 keeps the same XP theme but changes to XP being rewarded for every hour of play, instead of every 2 hours of play.ĭowntime (DT): rewards for both D&D Adventurers League adventures and the hardcover adventures is 5 days for every 2 hours of play. The DM gets the same amount of downtime as players would receive at the end of an adventure: 5 downtime for every 2 hours played. 4 player characters of level 8 make the average party lvl 8.
![adventure league logsheet season 8 gold per session adventure league logsheet season 8 gold per session](https://i.imgur.com/TMeXuae.jpg)
ToA AL DM’s Guide reprints the same information and tables as Season 6.ĭM just needs to determine the average level of the party, and track the number of hours they DM.Įxample. Season 7: Tomb of Annihilation (ToA) – DM Rewards Going forward the DM gets as much Advancement Check Points (ACP) and Treasure Check Points (TCP) as the players: 1 ACP & TCP per hour played. This logsheet has space for 6 log entries, and expands upon the information contained in the official Logsheet with entries for both addition/subtraction of GP and downtime, and quick reference check boxes indicating whether you have completed an episode/adventure, or whether the log entry was for a playtest or DM reward. Season 9: Treasure Awards Season 8: Waterdeep Dragon Heist & Dungeon of the Mad MageĪdventurers League Magic Item Lists (A-C)